ATC Tutorials
 

Create breathtaking 3D with Autodesk Maya 8.5 software. Breakthrough technology and performance optimizations give you enhanced control so you can complete complex animation and simulation tasks faster.

New Function in UV mapping

by Zu
New Function in UV mapping

Transfer Attribute Function -- Ability to Transfer attribute to do mirrioring
(click the image to enlarge)


By using Transfer Attribute Function , Do UV layout on half of the character .Like my Alien ,
I finish a UV layout on Left side of boby , However, there are no UV on Right side body.

Just select the Vertex point on the Right side Body .


In Polygon menu set , Mesh > Transfer Attributes, open the option box .
In Attributes to Transfer session , Turn "UV sets" to All,
In Attribute Setting session , turn Mirroring to "X"axis (according to your geometry post axis)
Turn Flip UVs to "U"(the new UV set then will flip in U direction), Then click "Transfer"


The Right side body UV Set has created in UV editor.


Finally , move the Right side body UV set to fit your character UV .
It done!! .

Transfer Attribute Function -- Transfer UV from different geometry
(click the image to enlarge)

Transfer UV from different geometry . The sources geometry is just like a turtleneck jacket .
And the target geometry is V-neck lady cloth with a bag shape on arms.


Two geometries are in different UV set .


In Polygon menu set , Mesh > Transfer Attributes, open the option box .
In Attributes to Transfer session , Turn "UV sets" to All,
In Attribute Setting session , turn Sample space to Local (If two geometry are not place overlap together )
Then click "Transfer"


It done!! . It still have history connection , if translate source geometry UV , the target geometry will follow !!



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