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Create breathtaking 3D with Autodesk Maya 8.5 software. Breakthrough technology and performance optimizations give you enhanced control so you can complete complex animation and simulation tasks faster. |
New Function in UV mapping
by Zu |
New Function in UV mapping
Transfer Attribute Function -- Ability to Transfer attribute to do mirrioring
(click the image to enlarge)
By using Transfer Attribute Function , Do UV layout on half of the character .Like my Alien ,
I finish a UV layout on Left side of boby , However, there are no UV on Right side body. 
Just select the Vertex point on the Right side Body .

In Polygon menu set , Mesh > Transfer Attributes, open the option box .
In Attributes to Transfer session , Turn "UV sets" to All,
In Attribute Setting session , turn Mirroring to "X"axis (according to your geometry post axis)
Turn Flip UVs to "U"(the new UV set then will flip in U direction), Then click "Transfer"

The Right side body UV Set has created in UV editor.

Finally , move the Right side body UV set to fit your character UV . It done!! .
Transfer Attribute Function -- Transfer UV from different geometry
(click the image to enlarge)

Transfer UV from different geometry . The sources geometry is just like a turtleneck jacket .
And the target geometry is V-neck lady cloth with a bag shape on arms.

Two geometries are in different UV set .

In Polygon menu set , Mesh > Transfer Attributes, open the option box .
In Attributes to Transfer session , Turn "UV sets" to All,
In Attribute Setting session , turn Sample space to Local (If two geometry are not place overlap together )
Then click "Transfer"

It done!! . It still have history connection , if translate source geometry UV , the target geometry will follow !!
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